2014년 8월 26일 화요일

[GAD 326] 1. Analysis a platformer game

I chose the platformer game to analyze is 'Exit path' 
The reason why I chose this game is easy to play but hard to master.


In this game, they are using only 5 keys for playing. Also, it has tutorial level! So, very easy to play.



This is the merged screenshot of stage 1 through 9. In stage 1 through 3, they explain the how to move and how to use special move. In stage 4 through 9, they shows which obstacles are in this game like saws, swinging axes, spikes and chasing laser beam. 

While I played this game, I could feel the level going to be harder and trickier. however, If you have a sense of timing, you could clear the level easily. 

  


This is the image I simplified to recognize which mechanics and obstacles are placed. 




Here is the play video.

2014년 8월 25일 월요일

[GAD 326] (WIP) Platformer level design.

140826 Platformer level design.

Before designing the platformer level, I think about what kind of platformer level I want to make. 

So, I recalled my memories about the game I played and movie I watched.


 










3 years ago, When I played "dead space", I felt fear and pressing from the space.
I thought I will be really nice to make in platformer game because, it will easy to make a scary and stuffy mood and urgent situations in limited area in spaceship.





 These are two movies I was impressed after watching, those movies shows the lonely and desperate mood very well.




These photos are exterior and interior of the ISS. I just Put these pics for reference.



This is the level I designed, I tried to design simple and interesting.

The core mechanic of the my level is the 'Zero Gravity' room which has a hole in the spaceship and it absorb stuffs to release to the space , every stuffs are moving super fast, and when the player got hit, player will die. 

Redraw lines and make it clear. 


Used illustrator for make it easy to see what kind of obstacles and mechanics are placed.